UX UI Design Career Track
Project Hero Image
My Role
UX UI Design Career Track
Company
Springboard
Industry
UX UI Design
Timeline
January 2024
UX UI Design Career Track
Project Hero Image
Degree
UX UI Design Career Track
School
Springboard
Graduated
January 2024
UX UI Design Career Track
Project Hero Image
Project Name
UX UI Design Career Track
My Role
UX UI Design Career Track
Industry
UX UI Design
Timeline
January 2024

Overview

I’ve been a long-time fan of user-centered design ever since working with the industrial designers at Logic PD and I’ve always wanted some sort of formalized training in design thinking and user experience design.

Working as a developer, I got to see first had what happens when developers think they know what our end users want. This taught me how valuable good research and good design skills are.

I saw out the UX / UI Program at Springboard to round out my skills within the product triangle : design, development and business.

Through this training, I developed expertise in design thinking, interaction design, and information architecture, allowing me to craft seamless user experiences that align with both business and user needs.

My featured case studies include Flirty Fits and Rift Riders, where I applied user research insights, iterative design methodologies, and usability testing to refine digital product experiences.

Program Description

The Springboard UX/UI Design Career Track is a 700+ hour intensive training program covering the end-to-end UX and UI design process—from user research and wire framing to prototyping and usability testing.

This program provided hands-on experience designing intuitive, user-centered digital products, with mentorship from an industry professionals with real-world project evaluations.

By completing design sprints, research-driven projects, and end-to-end product designs, I gained a practical, hands-on understanding of UX/UI workflows, usability principles, and user-centered problem-solving.

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Projects

Flirty Fits
• Developed a personalized fashion planning app, empowering users to curate outfits based on personality, body features, and activity type.
• Integrated location-based recommendations for outfit planning based on weather and events.
• Conducted user interviews and usability tests, refining features for an engaging, customized user experience.

House-2-Home (Design Sprint)
• Designed a home decor eCommerce experience, focusing on visual storytelling and streamlined product browsing.
• Optimized the checkout process and user flow to reduce friction and increase conversions.

Rift Riders
• Redesigned the eCommerce experience for a high-end bicycle brand, solving usability challenges in the product comparison process.
• Implemented a feature comparison tool, reducing friction in the decision-making process and increasing conversion rates.
• Addressed cart abandonment issues, simplifying the checkout process for a seamless purchasing journey.

Focus Areas

Design Thinking & User Research – Interviewing users, journey mapping, and defining personas.
Wire framing & Prototyping – Creating interactive wireframes and prototypes using Figma and Adobe XD.
User Interface & Interaction Design – Designing visually engaging, intuitive digital experiences for web and mobile.
Information Architecture & Design Systems – Structuring content, navigation, and UI elements for seamless usability.
Usability Testing & Design Iteration – Refining designs based on qualitative and quantitative feedback.
Collaboration with Developers & Stakeholders – Communicating design specifications and working cross-functionally with developers, stakeholders, and product managers.

Overview

I’ve been a long-time fan of user-centered design ever since working with the industrial designers at Logic PD and I’ve always wanted some sort of formalized training in design thinking and user experience design.

Working as a developer, I got to see first had what happens when developers think they know what our end users want. This taught me how valuable good research and good design skills are.

I saw out the UX / UI Program at Springboard to round out my skills within the product triangle : design, development and business.

Through this training, I developed expertise in design thinking, interaction design, and information architecture, allowing me to craft seamless user experiences that align with both business and user needs.

My featured case studies include Flirty Fits and Rift Riders, where I applied user research insights, iterative design methodologies, and usability testing to refine digital product experiences.

project-image
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project-image

Program Description

The Springboard UX/UI Design Career Track is a 700+ hour intensive training program covering the end-to-end UX and UI design process—from user research and wire framing to prototyping and usability testing.

This program provided hands-on experience designing intuitive, user-centered digital products, with mentorship from an industry professionals with real-world project evaluations.

By completing design sprints, research-driven projects, and end-to-end product designs, I gained a practical, hands-on understanding of UX/UI workflows, usability principles, and user-centered problem-solving.

project-image
project-image
project-image

Focus Areas

Design Thinking & User Research – Interviewing users, journey mapping, and defining personas.
Wire framing & Prototyping – Creating interactive wireframes and prototypes using Figma and Adobe XD.
User Interface & Interaction Design – Designing visually engaging, intuitive digital experiences for web and mobile.
Information Architecture & Design Systems – Structuring content, navigation, and UI elements for seamless usability.
Usability Testing & Design Iteration – Refining designs based on qualitative and quantitative feedback.
Collaboration with Developers & Stakeholders – Communicating design specifications and working cross-functionally with developers, stakeholders, and product managers.

Projects

Flirty Fits
• Developed a personalized fashion planning app, empowering users to curate outfits based on personality, body features, and activity type.
• Integrated location-based recommendations for outfit planning based on weather and events.
• Conducted user interviews and usability tests, refining features for an engaging, customized user experience.

House-2-Home (Design Sprint)
• Designed a home decor eCommerce experience, focusing on visual storytelling and streamlined product browsing.
• Optimized the checkout process and user flow to reduce friction and increase conversions.

Rift Riders
• Redesigned the eCommerce experience for a high-end bicycle brand, solving usability challenges in the product comparison process.
• Implemented a feature comparison tool, reducing friction in the decision-making process and increasing conversion rates.
• Addressed cart abandonment issues, simplifying the checkout process for a seamless purchasing journey.

Outline

The Setup

Overview

I’ve been a long-time fan of user-centered design ever since working with the industrial designers at Logic PD and I’ve always wanted some sort of formalized training in design thinking and user experience design.

Working as a developer, I got to see first had what happens when developers think they know what our end users want. This taught me how valuable good research and good design skills are.

I saw out the UX / UI Program at Springboard to round out my skills within the product triangle : design, development and business.

Through this training, I developed expertise in design thinking, interaction design, and information architecture, allowing me to craft seamless user experiences that align with both business and user needs.

My featured case studies include Flirty Fits and Rift Riders, where I applied user research insights, iterative design methodologies, and usability testing to refine digital product experiences.

Program Description

The Springboard UX/UI Design Career Track is a 700+ hour intensive training program covering the end-to-end UX and UI design process—from user research and wire framing to prototyping and usability testing.

This program provided hands-on experience designing intuitive, user-centered digital products, with mentorship from an industry professionals with real-world project evaluations.

By completing design sprints, research-driven projects, and end-to-end product designs, I gained a practical, hands-on understanding of UX/UI workflows, usability principles, and user-centered problem-solving.

Focus Areas

Design Thinking & User Research – Interviewing users, journey mapping, and defining personas.
Wire framing & Prototyping – Creating interactive wireframes and prototypes using Figma and Adobe XD.
User Interface & Interaction Design – Designing visually engaging, intuitive digital experiences for web and mobile.
Information Architecture & Design Systems – Structuring content, navigation, and UI elements for seamless usability.
Usability Testing & Design Iteration – Refining designs based on qualitative and quantitative feedback.
Collaboration with Developers & Stakeholders – Communicating design specifications and working cross-functionally with developers, stakeholders, and product managers.

Projects

Flirty Fits
• Developed a personalized fashion planning app, empowering users to curate outfits based on personality, body features, and activity type.
• Integrated location-based recommendations for outfit planning based on weather and events.
• Conducted user interviews and usability tests, refining features for an engaging, customized user experience.

House-2-Home (Design Sprint)
• Designed a home decor eCommerce experience, focusing on visual storytelling and streamlined product browsing.
• Optimized the checkout process and user flow to reduce friction and increase conversions.

Rift Riders
• Redesigned the eCommerce experience for a high-end bicycle brand, solving usability challenges in the product comparison process.
• Implemented a feature comparison tool, reducing friction in the decision-making process and increasing conversion rates.
• Addressed cart abandonment issues, simplifying the checkout process for a seamless purchasing journey.

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Making it Happen

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Conclusion

Working Experience
R&D FW Design Engineer
Broadcom
2019 - Present
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Senior RF Design Engineer
Garmin
2018 - 2018
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Principle IC Design Engineer
Broadcom
2011 - 2018
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Embedded Systems Engineer
Self
2014 - 2015
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Associate Electrical Engineer
Logic PD
2007 - 2011
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Lead Technician
GE Intelligent Platforms
2004 - 2007
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Startup Technician
Self
2005 - 2006
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Education Experience
GenAI & LLMs for Developers
NVIDIA
2025
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AI for Product
Product School
2025
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UX / UI Design
Springboard
2024
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Product Management
Product School
2022
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MSEE
University of Minnesota
2012
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BEE
University of Minnesota
2011
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AS in Electronics
Brown College
1999
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Master Practitioner of NLP
iNLP Center
2020
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Quantum Coch
QCA
2021
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